Welcome to my portfolio.

My name is Vincent Hellberg and I’m a designer and developer. I love making pretty things and then making them move and interact.

Scroll away! Check out my work.

Contact me

Selected
work

The Donut Saga

For the release of PAYDAY 3: Boys in Blue, I created a teaser called Happy Donut Day, timed to drop on National Donut Day.

This project was especially thrilling because of the creative freedom I was given—I wrote the script, animated the video in Unreal Engine 4, and even voiced the character Joey.

The teaser was such a hit that our studio commissioned me to develop it into a series, leading to The Wake and Stocked and Loaded, both of which I directed and voiced. This project has been one of my most rewarding ventures!

PO-127 mega man overview

As a Creative Developer at Teenage Engineering, one of my first big assignments was to create a commercial for our exciting collaboration with Capcom. Our marketing budget was pretty much non-existent at the time, so I took on the challenge solo—handling everything from animations and graphics to sound effects and editing.

It was one of the most fulfilling projects I've ever tackled, and the final result was a hit! Both Capcom and Teenage Engineering loved it, which led to me being entrusted with creating the commercial for the OP-Z Capcom Videopaks.

PAYDAY 3: Collector's Edition

I had the exciting challenge of designing the PAYDAY 3 Collector’s Edition, creating everything from the box design to the cards, stickers, and final renders.

With a tight deadline, this project was as intense as it was thrilling—exactly the kind of task that gets my creativity and energy flowing!

I’m proud of the end result, and the positive feedback from customers made it all the more rewarding.

PAYDAY 2 Documentary

As PAYDAY 2 approached its 11th anniversary, the team wanted to create a heartfelt tribute to the franchise and its dedicated community.

Alongside our cameraman, I was tasked with bringing this vision to life. We chose a documentary style, interviewing developers, actors, and fans to capture the essence and history of PAYDAY 2. Telling the story of such a beloved game and the people behind it was incredibly rewarding, and the outpouring of love from players was overwhelming.

The video resonated deeply, reaching an impressive 200,000+ views and reinforcing the game's legacy.

Astro & Luna VS. The Solar System

I'm currently solo-developing Astro and Luna VS. The Solar System, a gravity-based shoot-'em-up (SHMUP) that I've been crafting for over a year and a half. Building something entirely from scratch, purely for the joy of creation, is one of my absolute favorite challenges. Even if it drives me a little mad at times!

Visit website
Steam page

Playing Robert Banks

This might seem like an unusual addition, but it’s too unique and fun not to share! Recently, I had the chance to step into the role of Robert Banks, a fictional news anchor in the PAYDAY universe. Alongside my previous voiceover work (mentioned in the donut video), this acting opportunity pushed me far out of my comfort zone—and I loved every minute of it. With zero acting experience, diving into this character was a thrill, and I’m lucky enough to have brought him to life across three episodes.

Episode 01
Episode 02
Episode 03

Selected
work

The Donut Saga

For the release of PAYDAY 3: Boys in Blue, I created a teaser called Happy Donut Day, timed to drop on National Donut Day.

This project was especially thrilling because of the creative freedom I was given—I wrote the script, animated the video in Unreal Engine 4, and even voiced the character Joey.

The teaser was such a hit that our studio commissioned me to develop it into a series, leading to The Wake and Stocked and Loaded, both of which I directed and voiced. This project has been one of my most rewarding ventures!

PO-127 mega man overview

As a Creative Developer at Teenage Engineering, one of my first big assignments was to create a commercial for our exciting collaboration with Capcom. Our marketing budget was pretty much non-existent at the time, so I took on the challenge solo—handling everything from animations and graphics to sound effects and editing.

It was one of the most fulfilling projects I've ever tackled, and the final result was a hit! Both Capcom and Teenage Engineering loved it, which led to me being entrusted with creating the commercial for the OP-Z Capcom Videopaks.

PAYDAY 3: Collector's Edition

I had the exciting challenge of designing the PAYDAY 3 Collector’s Edition, creating everything from the box design to the cards, stickers, and final renders.

With a tight deadline, this project was as intense as it was thrilling—exactly the kind of task that gets my creativity and energy flowing!

I’m proud of the end result, and the positive feedback from customers made it all the more rewarding.

PAYDAY 2 Documentary

As PAYDAY 2 approached its 11th anniversary, the team wanted to create a heartfelt tribute to the franchise and its dedicated community.

Alongside our cameraman, I was tasked with bringing this vision to life. We chose a documentary style, interviewing developers, actors, and fans to capture the essence and history of PAYDAY 2. Telling the story of such a beloved game and the people behind it was incredibly rewarding, and the outpouring of love from players was overwhelming.

The video resonated deeply, reaching an impressive 200,000+ views and reinforcing the game's legacy.

Astro & Luna VS. The Solar System

I'm currently solo-developing Astro and Luna VS. The Solar System, a gravity-based shoot-'em-up (SHMUP) that I've been crafting for over a year and a half. Building something entirely from scratch, purely for the joy of creation, is one of my absolute favorite challenges. Even if it drives me a little mad at times!

Visit website
Steam page

Playing Robert Banks

This might seem like an unusual addition, but it’s too unique and fun not to share! Recently, I had the chance to step into the role of Robert Banks, a fictional news anchor in the PAYDAY universe. Alongside my previous voiceover work (mentioned in the donut video), this acting opportunity pushed me far out of my comfort zone—and I loved every minute of it. With zero acting experience, diving into this character was a thrill, and I’m lucky enough to have brought him to life across three episodes.

Episode 01
Episode 02
Episode 03

design &
animation

Apps &
Games

video editing &
motion design

contact
information

phone
e-mail        
location    
website      

+046 [0]72 225 38 29
dr.vincent.hellberg@gmail.com    
Stockholm, Sweden 
https://www.flyingfridge.games/